﻿{
	name	"SpecialFX"
	file
	{
		fNam	"Lava04.car"
		dNam	"Lava"
		comm	"A shader and a Light Sphere create a warm effect."
		demo 0
	}
	file
	{
		fNam	"Infinite Squares02.car"
		dNam	"Infinite Squares"
		comm	"Particle Systems can create amazing environments."
		demo 1
	}
	file
	{
		fNam	"Holes Light Rays.car"
		dNam	"Holes Light Rays"
		comm	"Use Light Cones for some special lighting"
		demo 1
	}
	file
	{
		fNam	"Lost of Lens flares.car"
		dNam	"Dancing Lights"
		comm	"A short animation using Lens Flare effects."
		demo 1
	}
	file
	{
		fNam	"Luminescent Logo.car"
		dNam	"Luminescent Logo"
		comm	"A Global Illumination feature: all kind of objects can glow and illuminate their surroundings."
		demo 1
	}
	file
	{
		fNam	"metaballs_forcepoint.car"
		dNam	"Particles and Forces"
		comm	"A sample scene of forces used with a particle emitter."
		demo 1
	}
	file
	{
		fNam	"lava_lamp.car"
		dNam	"Lava Lamp"
		comm	"A sample scene with a particle emitter and subsurface scattering."
		demo 1
	}
	file
	{
		fNam	"candle.car"
		dNam	"Candle"
		comm	"A sample scene using subsurface scattering."
		demo 1
	}
	file
	{
		fNam	"PalmTree_wizard.car"
		dNam	"Palm Trees"
		comm	"A sample scene using trees created using transparency maps."
		demo 1
	}
}
